This brightly colored, star-shaped creature has many spines growing from its five arms.
Spiny Starfish CR 1/6
XP 65
N Tiny vermin
Init +1; Senses darkvision 60 ft., tremorsense 20 ft.; Perception +0
AC 15, touch 13, flat-footed 14 (+1 Dex, +2 natural, +2 size)
hp 6 (1d8+2)
Fort +4, Ref +1, Will +0
Defensive Abilities rapid healing; Immune mind-affecting effects
Speed 5 ft., climb 5 ft., swim 5 ft.
Melee slam â1 (1d2â3 plus grab)
Space 2-1/2 ft.; Reach 0 ft.
Special Attacks grab (Small)
Str 4, Dex 13, Con 14, Int â, Wis 11, Cha 3
Base Atk +0; CMB â1 (+5 when grappling); CMD 6 (can’t be tripped)
Skills Climb +5, Swim +5
SQ firm grip
A spiny starfish excels at grappling prey, and it gains a +6 racial bonus on grapple checks (rather than the standard +4 bonus most creatures gain as a result of having the grab ability).
A spiny starfish heals very quickly, regaining a number of hit points each hour equal to its Hit Dice (1 hp per hour for the typical spiny starfish).
Environment any ocean
Organization solitary, pair, or cluster (3â22)
Treasure none
Spiny starfish are marine invertebrates that wander the sea floor in search of mollusks and other slow-moving prey. Their tube feet afford them an excellent grip on their chosen food source, and they can famously expel their stomachs into subdued shellfish to digest their meals. An injured spiny starfish heals wounds quickly, even regrowing lost limbs over time.
Pathfinder Roleplaying Game Ultimate Wilderness © 2017, Paizo Inc.; Authors: Alexander Augunas, John Bennett, Robert Brookes, John Compton, Dan Dillon, Steven T. Helt, Thurston Hillman, Eric Hindley, Mikko Kallio, Jason Keeley, Isabelle Lee, Jason Nelson, Stephen Radney-MacFarland, Alex Riggs, David N. Ross, David Schwartz, Mark Seifter, Jeffery Swank, and Linda Zayas-Palmer.